game1 = $7c00 game2 = $4800 game3 = $ae00 game4 = $4000 map = $2000 intro = map blok = $1000 blok2 = $0d00 sound = $6000 dos = $0340 zp = $10 tool = $a400 submem = $a400 sdat = $4100 subjectsprites = $e800 blokoffset = $800 mapoffset = $100 start_world = 2 last_world = 2 spritesystem = 1 ;1 = original = mehr-als-8-sprites .ifeq spritesystem zz = 8+5 .endif .if spritesystem zz = 20 .endif w = 1 w2 = 1 w3 = 1 rcol .macro .ifeq w pha ;-- modified -- lda #@1 sta $d020 pla .endif .endm rcol2 .macro .ifeq w2 pha lda #@1 sta $d020 pla .endif .endm rcol3 .macro .ifeq w3 pha lda #@1 sta $d020 pla .endif .endm sczeil = 0 ;look 'sshot' sp = sczeil*40 ;begrenzung sq = sp-40 sp2 = 120-3 sb = 120 ;achtung sczeil8 = sczeil*8 ras = 19+(sczeil*8) ;step = 60-4 bank = 0 ;puf1 = $0380 ;sdat2 = sdat snum = sdat+(zz*5) ba = $c000 ssr = ras+6 las = 26 slox = sdat shix = sdat+zz sy = sdat+(zz*2) sdz = sdat+(zz*3) scol = sdat+(zz*4) ;slox2 = slox ;shix2 = shix ;sy2 = sy ;sdz2 = sdz load_subjects_every_world = 1 ;1 = original --> lade subj00 bei entering jeder world ;0 --> lade subj00 und subj01 nur einmal im boot strange_df_subfreq = 02 ;02 is original (verwendet in game3) alternativ: zb 80 start_block_for_player = $f7 credits_per_diamond = 3 credits_per_box = 6 price_of_leveljump = $100 ;always_use_price_for_leveljump = 1 skip_intro = 0 mute_sound = 0 automatically_load_map_in_tools = 0 ;automatically_save_map_in_tools = 1 skip_highscore_entry = 0